University of Minnesota
College of Liberal Arts

College of Liberal Arts Home.

Mr Richard N Landers

Psychology . N218 Elliott Hall 75 E River Rd

Department Affiliations

University Affiliations

  • Liberal Arts


Richard N. Landers, Ph.D., is an Associate Professor of Psychology, and holds the John P. Campbell Distinguished Professorship of Industrial-Organizational Psychology at the University of Minnesota. His research concerns the use of innovative technologies in assessment, employee selection, adult learning, and research methods. Recent topics have included big data, game-based learning, game-based assessment, gamification, unproctored Internet-based testing, mobile devices, virtual reality, and online social media. His work has been published in Journal of Applied Psychology, Industrial and Organizational Psychology Perspectives, Computers in Human Behavior, Simulation & Gaming, Social Science Computer Review, and Psychological Methods, among others, and his research and writing have been featured in Forbes, Business Insider, Science News, Popular Science, Maclean’s, and the Chronicle of Higher Education, among others. He is also author of a statistics textbook, A Step-by-Step Introduction to Statistics for Business, editor of Social Media in Employee Selection, and editor of the upcoming Cambridge Handbook of Technology and Employee Behavior. He currently serves as Associate Editor of Simulation & Gaming and the International Journal of Gaming and Computer-Mediated Simulations, and he is also part of the steering committee of the Coalition for Technology in Behavioral Science.


  • effects of new and emerging technology
  • technology and education
  • human resources technology
  • artificial intelligence
  • games and gamification
  • big data analytics and modeling

Educational Background

  • PhD: Industrial-Organizational Psychology, University of Minnesota, Minneapolis, MN, 2009.
  • BS: Psychology, University of Tennessee, Knoxville, TN, 2004.


  • Landers, R. N. (in press). Gamification misunderstood: How badly executed and rhetorical gamification obscures its potential. Journal of Management Inquiry.
  • Landers, R. N., Tondello, G. F., Kappen, D. L., Collmus, A. B., Mekler, E. D., & Nacke, L. E. (in press). Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘gamefulness’ with three distinct constructs. International Journal of Human-Computer Studies.
  • Armstrong, M. B. & Landers, R. N. (in press). An evaluation of gamified training: Using narrative to improve reactions and learning. Simulation & Gaming.
  • Landers, R. N., Auer, E. M., Collmus, A. B., & Armstrong, M. B. (2018). Gamification science, its history and future: Definitions and a research agenda. Simulation & Gaming, 49, 315-337.
  • Landers, R. N. & Armstrong, M. B. (2017). Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model. Computers in Human Behavior, 71, 499-507.

Professional Activities

  • Associate Editor: International Journal of Gaming and Computer-Mediated Simulation
  • Associate Editor: Simulation & Gaming
  • Editorial Board: Journal of Business and Psychology
  • Editorial Board: Personnel Assessment and Decisions
  • Editorial Board: Technology, Knowledge and Learning

Outreach Activities

  • working with local and international organizations to address HR challenges with technology

Courses Taught

  • Data Science for Psychologists (PhD)
  • Computer Programming for Social Scientists (PhD)
  • Psychology of Personnel Selection (PhD)
  • Industrial-Organizational Psychology (Undergraduate)
Alternative Output Formats Alternative Output Formats